13 min
Who works at a game studio
Behind every game you play are people you never see: designers, artists, engineers, testers, and the team that talks to players. Here's who they are, what each one is for, and what a day on the team is like.
Ticket 01 · The guess
How many of them make the games?
Sources and every number (7)
Sources
- Take-Two Interactive Software, Inc. Form 10-K for the fiscal year ended March 31, 2026 (Item 1, Business; Human Capital: full-time employees and those focused on product development) · Take-Two Interactive Software, Inc., 2026
- Are Our Best Days Behind Us or Ahead of Us? (Supercell's CEO on its independent game teams, February 15, 2022) · Supercell (Ilkka Paananen), 2022
- GDC 2026 State of the Game Industry reveals impact of layoffs, generative AI and more (survey of more than 2,300 game industry professionals) · Game Developers Conference (GDC), 2026
- Press Release: The IGDA and Western University Release 2023 Developer Satisfaction Survey (777 respondents, May to October 2023; published May 2, 2024) · International Game Developers Association (IGDA), 2023
- Occupational Outlook Handbook: Special Effects Artists and Animators (jobs in 2025, pay in May 2025, projections 2025-35) · U.S. Bureau of Labor Statistics, 2025
- O*NET OnLine: 27-1014.00 Special Effects Artists and Animators (tasks and work context) · O*NET, U.S. Department of Labor, 2026
- O*NET OnLine: 15-1255.01 Video Game Designers (tasks) · O*NET, U.S. Department of Labor, 2026
Every number
- 12,909
sec.gov ·2026 · Take-Two's full-time employees at the end of March 2026 (its Form 10-K for the fiscal year ended then). - 9,998
sec.gov ·2026 · Take-Two's full-time employees "focused on product development" at the end of March 2026 (its Form 10-K). - 77%
sec.gov ·2026 · Worked out: 9,998 ÷ 12,909, rounded. Take-Two's full-time employees focused on product development, end of March 2026. - 50 people
(example number: Our example studio: a studio making one mobile game that gets a new update every few weeks.) · Our example studio: a studio making one mobile game that gets a new update every few weeks. - 3 people
(example number: Our example studio: producers.) · Our example studio: producers. - 6 people
(example number: Our example studio: game designers.) · Our example studio: game designers. - 14 people
(example number: Our example studio: artists and animators.) · Our example studio: artists and animators. - 14 people
(example number: Our example studio: engineers.) · Our example studio: engineers. - 6 people
(example number: Our example studio: testers.) · Our example studio: testers. - 3 people
(example number: Our example studio: live ops and community.) · Our example studio: live ops and community. - 4 people
(example number: Our example studio: the shared business team: marketing, money, hiring and pay.) · Our example studio: the shared business team: marketing, money, hiring and pay. - 5 people
(example number: Our example studio: the smallest version, a studio just starting out.) · Our example studio: the smallest version, a studio just starting out. - 20–
35 people supercell.com ·2022 · The size of Supercell's teams for its live games, as its CEO described them in 2022. - 2,300
gdconf.com ·2026 · Game industry professionals who answered GDC's 2026 State of the Game Industry survey ("more than" this many). - 28%
gdconf.com ·2026 · Share of respondents to GDC's 2026 survey who were laid off in the past two years. People who chose to answer. - 33%
gdconf.com ·2026 · Share of respondents in the United States to GDC's 2026 survey who were laid off in the past two years. - 777
igda.org ·2023 · People who answered the IGDA's 2023 Developer Satisfaction Survey. - 28%
igda.org ·2023 · Share of respondents to the IGDA's 2023 survey who said their job involved crunch time. - 25%
igda.org ·2023 · Share of respondents to the IGDA's 2023 survey who worked long or extended hours not classified as crunch. - $50,980
/year bls.gov ·2025 · Median yearly wage for all US occupations, May 2025 (BLS). - $102,030
/year bls.gov ·2025 · Median yearly wage for special effects artists and animators, May 2025 (BLS). Wage and salary workers only. - $127,670
/year bls.gov ·2025 · Median yearly wage for special effects artists and animators working at software publishers, May 2025 (BLS). - $58,600
/year bls.gov ·2025 · The lowest-paid tenth of special effects artists and animators earned less than this, May 2025 (BLS). - $177,110
/year bls.gov ·2025 · The highest-paid tenth of special effects artists and animators earned more than this, May 2025 (BLS). - 0%
bls.gov ·2025 · Projected change in jobs for special effects artists and animators, 2025 to 2035; BLS calls it little or no change. - 4,200 openings a year
bls.gov ·2025 · Openings for special effects artists and animators projected each year, on average, 2025 to 2035, mostly to replace people who leave. - 63%
bls.gov ·2025 · Share of special effects artists and animators' jobs held by self-employed workers, 2025 (BLS). - 60%
onetonline.org ·2026 · Share of special effects artists and animators who answered O*NET's work-context survey whose typical week is more than forty hours. - 12 tries
(example number: Our example: how many tries the sword should take to earn.) · Our example: how many tries the sword should take to earn. - 9 wins
(example number: Our example: wins in those tries for a typical player.) · Our example: wins in those tries for a typical player. - 3 losses
(example number: Our example: worked out: 12 tries minus 9 wins.) · Our example: worked out: 12 tries minus 9 wins. - 40 coins
(example number: Our example: coins for winning a level.) · Our example: coins for winning a level. - 8 coins
(example number: Our example: coins for losing a level.) · Our example: coins for losing a level. - 360 coins
(example number: Our example: worked out: 9 wins × 40 coins.) · Our example: worked out: 9 wins × 40 coins. - 24 coins
(example number: Our example: worked out: 3 losses × 8 coins.) · Our example: worked out: 3 losses × 8 coins. - 384 coins
(example number: Our example: worked out: 360 coins + 24 coins.) · Our example: worked out: 360 coins + 24 coins.